The main game mode combines resource management and tactical maneuvering with the hack 'n slash action of the conventional Sangoku Musou games. During the planning and development stage, leaders may invest in technology, armies, and infrastructure. When neighboring allies are attacked by invading forces, players may opt to hunker down and bolster one's own defenses or go out and help the ally. Leaders who turn within during times of strife may find their chances of survival are diminished after a friendly neighbor is taken over by an enemy. After playing a trial game this morning, NCS finds that the enemy AI is improved over earlier Sangoku games. Instead of hanging back now, enemy soldiers now attack in concert with more initiative and thirst. «NCS Game Notes»
Thursday, November 16, 2006
Shin Sengoku Musou 2 Empires
«©NCSX» A war-wracked Japan goads ambitious generals to marshal their armies for all-out conflict. Compelled to unite Japan under a single crest, the daimyo form political alliances, conspire to topple neighbors, and go to war against each other. By way of the sword, the scythe, the gun, and the spear, twenty eight leaders all seek total control of the country and absolute power.
Labels:
Playstation 2
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment