From the Publisher
A classic role-playing game branches out with a new look, countless adventures and heroic battles. The game picks up 30 years after the first two games in the series left off. At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. In the years since, the immense power of the Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat. Psynergy Vortexes, which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. The new generation of heroes – the children of those from the previous games – are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil.
Friday, October 29, 2010
MAG Weekly Famitsu Vol 1143 - New Import, In Stock
NCS Product Synopsis
«©NCSX» The November 11, 2010 issue of Weekly Famitsu includes coverage of the following games and events in the Japanese marketplace:
» Preview for PSP Persona 2 Innocent Sin which is a remake of the Playstation original. A preview for PS3 Samurai Dou 4 follows.
» Famitsu ranks NDS Radiant Historia (9/8/8/9), NDS Do-Konjou Shougakussei: Bon Bita (7/7/7/7), X360 Fable III (9/9/8/9), PS3/X360 Fallout: New Vegas (10/9/9/9).
» Famitsu bookends their Radiant Historia feature in this week's issue with two 2-page ads from Atlus. It stars on page 66 and runs up to page 81.
» Continuing coverage on NDS Kingdom Hearts Re:coded which looks at Hallow Bastion and the bosses within.
» Retro-view back at Thunderforce III for the Sega Mega-Drive. The original adverts for the Japanese and North American markets are shown.
» A selection of Pon-de-Ring donuts from Mister Donut, drinks from "Star Backs" and eats from Cafe de Crie are displayed in PICK UP FOOD.
» Michael Jackson The Experience is headed to the PS3, X360, and Wii next year. We don't know what we're supposed to feel about that.
«©NCSX» The November 11, 2010 issue of Weekly Famitsu includes coverage of the following games and events in the Japanese marketplace:
» Preview for PSP Persona 2 Innocent Sin which is a remake of the Playstation original. A preview for PS3 Samurai Dou 4 follows.
» Famitsu ranks NDS Radiant Historia (9/8/8/9), NDS Do-Konjou Shougakussei: Bon Bita (7/7/7/7), X360 Fable III (9/9/8/9), PS3/X360 Fallout: New Vegas (10/9/9/9).
» Famitsu bookends their Radiant Historia feature in this week's issue with two 2-page ads from Atlus. It stars on page 66 and runs up to page 81.
» Continuing coverage on NDS Kingdom Hearts Re:coded which looks at Hallow Bastion and the bosses within.
» Retro-view back at Thunderforce III for the Sega Mega-Drive. The original adverts for the Japanese and North American markets are shown.
» A selection of Pon-de-Ring donuts from Mister Donut, drinks from "Star Backs" and eats from Cafe de Crie are displayed in PICK UP FOOD.
» Michael Jackson The Experience is headed to the PS3, X360, and Wii next year. We don't know what we're supposed to feel about that.
PSP Dream C Club - Import Preorder
NCS Product Synopsis
«©NCSX» Last summer, a new and highly exclusive hostess bar debuted in Japan. Armed with a liquor license and a coterie of attractive attendants, the fledgling club attracted all manner of patrons who were willing to pay the price of admission. Dream Club was the name and libation's served by lovely hostesses was the game. Literally. Dream Club is a hostess bar simulation where players visit the Dream Club, order colorful alcoholic beverages from an extensive menu, and talk to attentive hostesses.
By being somewhat clever through the input of prompts and cues, players try to learn more about the girls and get them to drink. By loosening a hostess up, she might reveal a personal secret or get up on stage to do a little dancing or singing. Familiarity normally breeds contempt but not at Dream Club. The more that you visit and spend your hard-earned yen, the friendlier the hostesses get. You probably won't find love at Dream Club but you'll get lots of undivided attention that might not normally be forthcoming. Remember, as long as your virtual money is flowing, you can do not wrong at Dream Club.
The Playstation Portable port of Dream C Club plays the same kind of game as the Xbox 360 original but the conversion includes a few new features that might appeal to players. The Dream Clock feature gives the receptionist of Dream Club the freedom to utter the time. To listen to more tidbits from the receptionist, pressing the "Square" button forces her to divulge information about the hostesses.
«©NCSX» Last summer, a new and highly exclusive hostess bar debuted in Japan. Armed with a liquor license and a coterie of attractive attendants, the fledgling club attracted all manner of patrons who were willing to pay the price of admission. Dream Club was the name and libation's served by lovely hostesses was the game. Literally. Dream Club is a hostess bar simulation where players visit the Dream Club, order colorful alcoholic beverages from an extensive menu, and talk to attentive hostesses.
By being somewhat clever through the input of prompts and cues, players try to learn more about the girls and get them to drink. By loosening a hostess up, she might reveal a personal secret or get up on stage to do a little dancing or singing. Familiarity normally breeds contempt but not at Dream Club. The more that you visit and spend your hard-earned yen, the friendlier the hostesses get. You probably won't find love at Dream Club but you'll get lots of undivided attention that might not normally be forthcoming. Remember, as long as your virtual money is flowing, you can do not wrong at Dream Club.
The Playstation Portable port of Dream C Club plays the same kind of game as the Xbox 360 original but the conversion includes a few new features that might appeal to players. The Dream Clock feature gives the receptionist of Dream Club the freedom to utter the time. To listen to more tidbits from the receptionist, pressing the "Square" button forces her to divulge information about the hostesses.
PSP Carnage Heart EXA - New Import
NCS Product Synopsis
«©NCSX» The Overkill Engine mechs (OKEs) of Carnage Heart are back in a new PSP game where players design a mech and program it with artificial intelligence known as "thinking routines." The goal of the programming is to create a automated war machine that is capable of going into battle by its lonesome in order to attack enemy mechs, avoid obstacles, and defend itself against the opposition. The logic routines are called "chips" and they may be linked together into strings of commands which dictate how the OKE reacts to conditions on the battlefield. In addition to allowing a mech to rely on its logic to protect itself and launch offensive measures, players can also manually take control of an OKE and guide it to victory.
To get gamers started, a Tutorial Mode leads players through the rudimentary basics of the programming system which is based on visual routines. These routines are chained together into "if-x-then-y" commands which the OKE obeys. Since the programming is simple, just about anyone can create simple commands for the mech to follow. More complex routines and multi-chain commands for high-level programmers may be implemented as well. To get players started, a series of sample logic routines is included which show how a mech acts based on the programming. The ad-hoc mode allows up to six players to link up along with a video data trading mode.
All orders will ship with a bonus soundtrack CD which contains songs that were composed by but not used in the game.
«©NCSX» The Overkill Engine mechs (OKEs) of Carnage Heart are back in a new PSP game where players design a mech and program it with artificial intelligence known as "thinking routines." The goal of the programming is to create a automated war machine that is capable of going into battle by its lonesome in order to attack enemy mechs, avoid obstacles, and defend itself against the opposition. The logic routines are called "chips" and they may be linked together into strings of commands which dictate how the OKE reacts to conditions on the battlefield. In addition to allowing a mech to rely on its logic to protect itself and launch offensive measures, players can also manually take control of an OKE and guide it to victory.
To get gamers started, a Tutorial Mode leads players through the rudimentary basics of the programming system which is based on visual routines. These routines are chained together into "if-x-then-y" commands which the OKE obeys. Since the programming is simple, just about anyone can create simple commands for the mech to follow. More complex routines and multi-chain commands for high-level programmers may be implemented as well. To get players started, a series of sample logic routines is included which show how a mech acts based on the programming. The ad-hoc mode allows up to six players to link up along with a video data trading mode.
All orders will ship with a bonus soundtrack CD which contains songs that were composed by but not used in the game.
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