Showing posts with label Otomedius. Show all posts
Showing posts with label Otomedius. Show all posts

Thursday, April 21, 2011

 X360 Otomedius X Excellent - New Import

NCS Product Synopsis
«©NCSX»  Mine Yoshizaki lends his artistic talents once again to Otomedius and the result is Excellent. Similar to the original Otomedius, OX is a horizontal shooter where girls who wear their ships around their waists fly against squadrons of enemy forces. Otomedius X features multiplayer gaming for up to three gamers to soar across the screen in an offline cooperative mode on a single console. That means three times the firepower against bosses and their underlings where players can bond over killing an armada of enemy miscreants. The game features a total of 11 stages (3 downloads) and four new characters including Kokoro Belmont of the Castlevania Belmonts.

   The game features a Super Attack Mode which allows players to list their scores on a national leaderboard and watch replays of the game. That means perfect players can share their play-through videos with others to demonstrate skills and shmup aptitude. The first printing of Otomedius X includes a bonus DLC card which allows the download of a ship called the RV T-301 Version Vic. 

Thursday, March 11, 2010

X360 Otomedius Gorgeous Platinum - New Import, In Stock

NCS Product Synopsis
«©NCSX»
When Gradius first hit the coin-op arena in 1985, Konami basically launched a franchise that would engender numerous sequels, derivatives, and adjuncts. Over the years, the company also parodied the super-serious and grayish Gradius series with the pastel-tinted Parodius games. Since the market can never get enough of a good thing, Konami invokes the Gradius series once again with Otomedius Gorgeous. The default "ship" in Otomedius is a blue-haired gal named Aoba Aona who pilots a Vic Viper airframe but five other ships are selectable. Otomedius also pays homage to other Konami shooters of yore including Xexex and Salamander with familiar weapon systems, sound effects, and characters.

The first stage starts off in classic Gradius fashion where a stream of enemies appear on the upper portion of the screen. Shoot them all and collect the coins and bonuses that are dropped. Other enemies meander into the screen followed by additional streams of spherical enemies that appear on the top and bottom of the screen. Note that there's streaming slivers of lights that flow through the first level but they're not dangerous lasers... just screen effects. Midway through the first level, the scenery shifts from outer space to the ocean and the beach. That's right, the beach where tanks and penguins attempt to stop your assault.

Thursday, January 14, 2010

X360 Otomedius Gorgeous - Platinum Hits Collection - Preorder

NCS Preorder Synopsis
«©NCSX» The first printing of X360 Otomedius Gorgeous is still available in the Japanese marketplace at or around the original suggested retail price of JPY6800. Despite the ready availability of the game, a "Platinum Hits" reprint of Otomedius has been announced which is priced at JPY2800 or US$33.90 from NCS.

Preorders are welcome to ship on March 11, 2010. Please note the cover shown to the left is from the original printing of the game. The Platinum Hits reprint will have a border which encapsulates the artwork to clearly designate it as a second printing of the game.

Friday, November 21, 2008

Otomedius Gorgeous - New Import, Restock Soon

«©NCSX» When Gradius first hit the coin-op arena in 1985, Konami basically launched a franchise that would engender numerous sequels, derivatives, and adjuncts. Over the years, the company also parodied the super-serious and grayish Gradius series with the pastel-tinted Parodius games. Since the market can never get enough of a good thing, Konami invokes the Gradius series once again with Otomedius Gorgeous. The default "ship" in Otomedius is a blue-haired gal named Aoba Aona who pilots a Vic Viper airframe but five other ships are selectable. Otomedius also pays homage to other Konami shooters of yore including Xexex and Salamander with familiar weapon systems, sound effects, and characters.

The first stage starts off in classic Gradius fashion where a stream of enemies appear on the upper portion of the screen. Shoot them all and collect the coins and bonuses that are dropped. Other enemies meander into the screen followed by additional streams of spherical enemies that appear on the top and bottom of the screen. Note that there's streaming slivers of lights that flow through the first level but they're not dangerous lasers... just screen effects. Midway through the first level, the scenery shifts from outer space to the ocean and the beach. That's right, the beach where tanks and penguins attempt to stop your assault.