Thursday, May 28, 2009

Yuusha 30 - New Import, In Stock

«©NCSX» Humans and demons have warred against each other for five centuries. Satan has grown tired of the battles and he's started to cast a devastating magical spell to obliterate the world. Before that happens however, a party of valiant heroes has 30 seconds to rise up, defeat the demons, and save the world from certain doom. To enforce the 30-second rule, a timer on the top of the screen keeps track of how much time has elapsed in each bite-sized portion of the game. To reset the clock, players may run into towns and donate gold to goddess statues to gain another 30 seconds. The first donation to the goddess is invariably 100G but grows in size at every turn. The world exploration sequences are viewed from an overhead perspective while battles shift the view to a side scrolling interlude where monsters are mowed down by barreling forward. Yuusha 30 boils the conventional RPG down to it's base elements and crams what usually to take hours in a conventional RPG into the space of a few seconds. The visual style of the game hearkens back to the 8-bit heyday but with 32-bit gloss.

NCS completed 10 self-contained adventures this morning in the space of 20 rapid-fire minutes. Each quest takes less than 2 minutes to complete from start to finish and your hero's stats reset after every adventure. The formula for every quest is identical however which can lead to tedium. The basic framework for every single adventure is as follows: Roam the land, battle monsters to level up and gain gold, reset the clock, and then go after the enemy boss who resides in his castle. That's pretty much it and there's few hundred quests like that...

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