Protecting a devil is a thankless job. We discovered this maxim in the first Yuusha no Kuse ni Namaikida game from last year. Not only does every hero want to capture the devil but they do it with fervor and fire in their eyes. It was with futility that we raised and cultivated monsters and guardians to protect the 'lil devil. The heroes chopped them all down like a sickle slashes wheat.
Sony's sequel to Yuusha no Kuse places NCS in another thankless job where we try to protect a devil from brave and daring heroes. NCS will grow monsters and cultivate them but in our heart of hearts, we know that it won't be enough. The heroes will lasso and bag the devil sooner or later. At the outset of the game, four tutorials may be viewed which outline the basics of the game and the genesis of monsters. The basic monster building block is a green slime but it may be used to "salt" stones so that more evolved monsters are generated. For example, the next step up from a slime is an insect followed by a sword-wielding blue lizard. From there, more exotic creatures may be created including green dragons, purple insects, red demons, and many more. By engendering a diverse mix of creatures, players attempt to stop the kidnapping of a little devil.
Sony will give away a bonus Devil Mascot trinket to early preorders in 30% ratio. This means that if we order 300 copies of the game, we'll only receive 90 bonuses which will be given away to the first 90 preorders.
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