Monday, December 04, 2006

Kororinpa

Taking a cue from similar games before it such as Cameltry and Super Monkey Ball, Kororinpa asks gamers to manipulate an entire stage in order to move a marble from point A to point B. By rotating and moving the Wiimote with careful nudges and slight shakes, the play board obediently swivels, turns, and tilts to slide the marble to the goal. The marble obeys the law of physics and moves faster when the controller is tilted at a greater slant and slows down when the Wiimote is tilted against its current directional roll. By using a coordinated system of ebb and flow, players guide the marble through precarious stages where a death drop is the reward for poor reflexes and bad judgment.
The stages in the game are a varied lot with mundane earthy tracks and with multi-tiered levels that take place high above a bustling city with heavy traffic below. Then there are the exotic tracks which hover in outer space or positioned near a kingdom of sorts. Kororinpa features 20 types of spheres or marbles in different styles and decorations. Some marbles are in the shape of animal heads while others feature banded patterns or marble-like striations within. Not all 20 marbles are available at the outset of the game but they may unlocked after completing certain objectives and fulfilling game play requirements. «NCS Game Notes»

No comments: