A bare-chested ruffian named Rou and a willowy waif who answers to Shunka provide the muscle and magic to prevent a catastrophe. Every few hundred years, the Sema Gate in the land of Sema serves as a harbinger of disasters to come. It's that time again when it gradually turns crimson and foretells calamity. At the outset of the game, Rou and Shunka are being judged in an arena but the two foil their captors and escape into the wilds of Sema. Despite their fugitive status, the two nevertheless resolve to join together and prevent another disaster.
Game play is fast and fluid. Players may toggle between Rou and Shunka on the fly and attack with quick combo-friendly strokes and stabs. Each fighter has particular skills at the outset but more techniques may be learned as the game progresses. Save points dotted around the terrain serve as inconvenient way to save progress. We'd much prefer a press "START" and save option but no such luck. As new characters are met during the adventure, new comrades may be recruited into your ranks who bring their own special attacks and magic blasts. The action is now mission-based with the successful completion of early quests unlocking new ones. The game boasts 200 types of moves that may be used and over 100 missions are featured which gradually reveal the story. New missions may be downloaded to PC and then transferred to the PSP via wireless LAN. A 2P ad hoc versus mode is also available for two fighters to duke it out.
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