Sunday, August 27, 2006

King's Field Additional II

Taking place 10 years after the events of King's Field Additional I, the Pillage King's dungeon has become his tomb. Relative peace has returned to the land but then an earthquake ravages a nearby town. Sinkholes and new openings are revealed which provide new access points into the dungeon. Sightings of the Pillage King are rumored amongst the rabble. Fearing that strange things are afoot, the leadership of the town sends a party into the dungeon to ensure that the Pillage King is still dead.

A few days later, the leader of the party is killed in the dungeon under mysterious circumstances. A fleet-footed messenger relays the bad news to the son of the team leader but when sonny tries to get an explanation of what happened, he gets stonewalled. Saddened, puzzled, and anxious to discover the truth about his father's death, he dons some armor, sharpens his sword, and descends into the dungeon for some answers.

Reminiscent of a late 80s computer dungeon crawler, King's Field Additional II revels in keeping it old school. Move around in the dungeon and watch the walls stutter past you in step-by-step fashion. Attack an animal and check out the single slash animation that appears on screen. The sound effects are rudimentary with shuffling noises that echo off the walls when the hero walks around and a harsh din when the sword is swung. When a door is opened, the bolt of the lock may be heard as it slides open. The music is vibrant and full-bodied however which loops and loops however long one stays inside the dungeon.


King's Field Additional II is a Japanese PSP game. Purchase Product .

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