Thursday, July 12, 2007

Monster Farm DS

The first Monster Farm game from 1997 featured an innovative creature creation system where the tracks from a music CD were read to generate a beast. Subsequent sequels to Monster Farm used the same creation scheme. Until now. Since the NDS can't spool audio from a CD or a DVD, Tecmo makes use of the touchpen, the built-in microphone, and the Gameboy cartridge slot for the process of monster genesis. The software contains a database of over 200 monsters and a certain combination of the requisite ingredients for creating a monster will pluck a beast from the database which you'll call your own. Once a beast is created, it may be fed and trained to become a sleek fighting machine to compete against other beasts in tournaments. «more»

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