The first Monster Farm game from 1997 featured an innovative creature creation system where the tracks from a music CD were read to generate a beast. Subsequent sequels to Monster Farm used the same creation scheme. Until now. Since the NDS can't spool audio from a CD or a DVD, Tecmo makes use of the touchpen, the built-in microphone, and the Gameboy cartridge slot for the process of monster genesis. The software contains a database of over 200 monsters and a certain combination of the requisite ingredients for creating a monster will pluck a beast from the database which you'll call your own. Once a beast is created, it may be fed and trained to become a sleek fighting machine to compete against other beasts in tournaments. «more»
Thursday, July 12, 2007
Monster Farm DS
The first Monster Farm game from 1997 featured an innovative creature creation system where the tracks from a music CD were read to generate a beast. Subsequent sequels to Monster Farm used the same creation scheme. Until now. Since the NDS can't spool audio from a CD or a DVD, Tecmo makes use of the touchpen, the built-in microphone, and the Gameboy cartridge slot for the process of monster genesis. The software contains a database of over 200 monsters and a certain combination of the requisite ingredients for creating a monster will pluck a beast from the database which you'll call your own. Once a beast is created, it may be fed and trained to become a sleek fighting machine to compete against other beasts in tournaments. «more»
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Nintendo DS
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