Thursday, January 25, 2007
A new diversion in DDR SuperNOVA is the 2-Player Battle Mode where the player challenges the COM or a second player in a side by side competition. As you collect PERFECT and GREAT rankings, a laser from the top of the screen attacks your opponent by blinking out the cue arrows at the top of the screen, speeds up arrows, shuffling arrows around, and causing arrows to stutter-step in tricky ways. The Diet Mode allows players to enter their weight and track caloric expenditure when dancing to songs. For beginners who haven't the foggiest idea of how to play DDR, the Tutorial Mode patiently guides dancers through the basics of stepping, double-stepping, freezing, and step sequencing. «NCS Game Notes»
» King's Field I [Playstation]
» King's Field II [Playstation]
» King's Field III [Playstation]
» King's Field IV [Playstation 2]
» Memorial Disc [DVD-Video]
» Best Soundtrack [CD-Rom]
» Premium Visual Book, Operating Manual, and Verdite World Map
Although the game features 40 tennis players, only 20 of the boys are fair game for love and romance. The scenario length for each character is lengthier than in the original DokiDoki game so there's more time to enjoy special moments and view magical screenshots. Or something to that effect. To add to the atmosphere of being inside the world of Tennis no Oji-sama, the voice actors from the animation series were hired to provide the copious amounts of speech in the game. Everyone talks except for the heroine who has dialogue but her voice is silent to maintain the illusion of you being her... even though she has blue hair, gray eyes, and a lime-green smock. «NCS Game Notes»
Konami collects five Parodius games on a single PSP UMD and throws in screen adjustment facilities, in-game modifiers, and a convenient save/load function. The music in the Parodius games are bright, lively, and crisp so Konami included a BGM player in the software so gamers can listen to the tunes without having to play through the different games.
The five games contained in Parodius Portable are:
1) Parodius (1988, 2007) MSX Remake
2) Parodius Da! (1990) Coin-op version
3) Gokujou Parodius: Kakou no Eikou wo Momomete (1994)
4) Sexy Parodius (1996)
5) Jikkyou Oshaberi Parodius - forever with me - (1996)
The five games collected in Salamander Portable are:
1) Salamander (1986) Coin-op version
2) Gradius 2 (1987) Coin-op version
3) Life Force (1987) Coin-op version
4) Xexex (1991) Coin-op version
5) Salamander 2 (1996) Coin-op version
The game versions used in Salamander Portable are the original coin-op releases with the "Deposit Coin" text on the title screens. The default game screen for the shooters is a square viewing area surrounded by borders but the screen ratio may be changed to fit the PSP widescreen.
The games in the PSP collection hail from the arcade originals except for Twinbee Da! which is a remake of the Gameboy original. The remake is a visual feast of pastel and widescreen shooting action.
The titles included in Twinbee Portable are:
1) Twinbee (1985) Coin-op version
2) Twinbee DA! (1990) Gameboy Remake
3) Detana!! Twinbee (1991) Coin-op version
4) Pop n' Twinbee (1993) Coin-op version
5) Twinbee Yahho! Fushigi no Kuni de Ooabare (1995) Coin-op version
Special PSP features include a screen modification facility, game setting toggles, and a save/load feature.
To commemorate the Gradius series, Konami collects Gradius I, II, III, IV, and Gradius Gaiden on one UMD and also offers the ability to play the games in original screen aspect mode or stretched to fit the entire length of the PSP LCD. New to the PSP port is the ability to save your progress in any of the Gradius games for resumption at a later date. For example, you're on level 3 in Gradius 2 and suddenly the dinner bell rings. It's pizza night. With your favorite topping. Should you give up on the game and lose your progress or continue playing while growling sound effects echo from your stomach? The save feature removes such conundrums from your life. The PSP processor is capable of running the Gradius code at full speed but those hankering for true-to-original slowdown when many enemy ships amass on screen, there's an option to retain the original bottlenecks for authentic Gradius gaming.
A gallery mode includes movies from Gradius Deluxe Pack from the PS1 and Gradius III & IV from the PS2. A music gallery includes music from all five of the Gradius games and from the X68000 version of Gradius.
Final Fantasy X International is a re-issue of last year's Final Fantasy X game with a few extras and bonuses as follows:
1 - Japanese subtitles and text, English voice acting
2 - New Sphere Grid arrangements
3 - A new scene dubbed Eternal Peacetime which occurs 2 years after the conclusion of Final Fantasy X
4 - Previews of Kingdom Hearts, FFXI, Final Fantasy Unlimited, Square Masterpiece Series, and the FF Movie DVD.
5 - Interviews with voice talent from the Japanese and English games
6 - A recap of promotional videos for the launch of FFX last year
7 - Rikki's Suteki Da Ne, the FFX theme song, is included
Two new costume modes are featured in the game: Psychicer - where players may use arcane arts in battle and an "Ultimania Omega" mode. The "Last Mission" mode takes place 3 months after the events of FFX-2 where players take on the Tower of Yadonoki. Although the voices in the FFX-2I game proper are in English, note that the voices in Last Mission are only in Japanese.
A Monster Taming Mode in the game gives players the chance to capture enemy monsters and corral them into the party. Monster hunting is accomplished by laying traps on a world map. Eventually, a hapless beast will fall into your trap and become a guinea pig for your monster raising exercise. Once trained, a monster may be pitted against others in a fighting arena for winnings and acclaim.
For example, one may select an original fighter from Street Fighter II (1991) and pit it against a stronger Ryu, Chun-Li or Ken from Super Street Fighter II Turbo to determine rank. The character versions represented include the original Street Fighter II World Warriors (1991), Champion Edition (1992), Turbo (1992), Super Street Fighter II (1993) and Super Street Fighter II Turbo (1994) which break down into five possible versions of each character as follows: World Warrior (Normal), Dash, Turbo, Super, and Super X. The speed of the game is selectable and may be toggled between four levels of turbo speed.
To follow Naruto's story from the beginning with the 9-Tailed Fox Demon threat through important scenes from the animation, the Story Mode provides gamers with a roundup of Naruto's greatest hits. The first battle against Kakashi is a training match where sensei reads a book and hums to himself as Naruto tries his darndest to beat sensei with a flurry of punches and doppleganger chains. Similar to previous Narutimett games, each fighter has a standard attack, a shuriken throw, a guard move, and rapid-fire combos that may be chained together in fluid motion.
Narutimett Hero 3 also contains an adventure game mode and mini-games including one where Naruto races up a tree against another player or a COM-controlled Sakura. The mini-game is viewed in 3D from behind Naruto so he's seen running upwards into the tree and moving from left to right while grabbing 1-up bonuses and avoiding falling rocks. If Naruto smacks into a branch, he'll stop for a spell while Sakura continues higher.