Over two decades ago, the original Gradius introduced gamers to the concept of multiple weapon power-ups and a speed boost to confront waves of enemies. Shoot a gold-colored ship and pick up the little power-up that it releases. The first power-up option is the speed boost but a twin-shot, missile, and others may be triggered. Konami rode this formula well into the late 90s with Gradius Gaiden on the PS1 in 1997 and Gradius IV in the arcades in 1998.
To commemorate the Gradius series, Konami collects Gradius I, II, III, IV, and Gradius Gaiden on one UMD and also offers the ability to play the games in original screen aspect mode or stretched to fit the entire length of the PSP LCD. New to the PSP port is the ability to save your progress in any of the Gradius games for resumption at a later date. For example, you're on level 3 in Gradius 2 and suddenly the dinner bell rings. It's pizza night. With your favorite topping. Should you give up on the game and lose your progress or continue playing while growling sound effects echo from your stomach? The save feature removes such conundrums from your life. The PSP processor is capable of running the Gradius code at full speed but those hankering for true-to-original slowdown when many enemy ships amass on screen, there's an option to retain the original bottlenecks for authentic Gradius gaming.
A gallery mode includes movies from Gradius Deluxe Pack from the PS1 and Gradius III & IV from the PS2. A music gallery includes music from all five of the Gradius games and from the X68000 version of Gradius.
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