Friday, July 20, 2007
Playable characters include new inductees such as Ultraman 80, Ultraman Cosmos to the Ultraman Corps and Red King (finally makes it to the Fighting Evolution series) and the usual suspects such as Bemstar, Baltan-seijin, the robotic King Joe, Gomorra, Dada, and other home wrecking wretches. Upon starting the game, a number of modes are listed including Ultra Mode (story mode), Versus Mode, Tag Mode, Tutorial Mode, View Mode, and Custom Mode. Ten different Ultraman are playable in the game along with twenty-four fearsome foes.
Similar to the tried and true formula of past Ultraman games, players tackle enemy monsters in one-on-one bouts where regular physical blows are mixed with thundering special attacks that do double or triple damage. Along with the standard Ultraman hero that's playable in Ultra Mode, the other heroes featured in the game include Ultra Seven, Ultraman Taro, Ultraman Tiga, Ultraman Gaia, and Ultraman Cosmos.
Paying homage to Ultraman's history as well as the upcoming movie, Ultraman Fighting Evolution Zero features eight Ultramen forms including the original Urutora, Ultraman Ace, Ultraman Jack, Ultraman Leo, Ultra Seven, Ultraman Taro, Ultraman Mebius, etc. The heroes face off against an assortment of creatures such as Eleking, Baltan, Black King, Knuckle-seijin, Bakishimu, and Hipporito-seijin. The action takes place on pseudo 3D battlefields and follows the rudimentary formula of the PS2 Ultraman Fighting Evolution games where two fighters face each other and attack, grapple, and blast away with special skills. A new system in the PSP version is the Clock Link System where the scenery changes depending on the time of day and affects the fighting capabilities of the combatants. For gamers who enjoy a little gallery with their action, an Ultra Reference Guide is included which features the profiles and images of 50 characters.