The fusion of the board game and the traditional RPG is complete with Sting's new Dokapon Kingdom which features elements from both genres. Players flick a spinner to determine movement range and then trudge the corresponding number of spaces on an expansive play board where a castle serves as centerpiece. Each space contains a treasure chest, an item icon, a monster encounter, or another event that is triggered upon landing on it. Treasure chests invariably contain varying amounts of gold pieces while Item spaces unveil crystals, weapons, spell books, or other objects which are useful to the enterprising adventurer. Enemy encounters are simple affairs where two combatants stand facing each other and dole out attacks or magic with single button presses.
Since RPGs commonly use the mechanic of leveling up and character attributes to determine the abilities of a hero, Dokapon Kingdom stays true to convention and utilizes experience points to serve as the basis for a character's level and capabilities. In addition to contending against the monsters on the board, the other players in the game also serve as opposition by casting deleterious spells against each other. «G-Notes»
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