Thursday, September 28, 2006

Joushiki Nanmon no Shou

Targeted at the junior high school demographic, Shikakui Atama wo Maruku Suru: DS Joushiki Nanmon no Shou gathers together 8000 questions where arithmetic and numeric calculation are in play. The Study Mode throws a series of questions at the math practitioner to wade through and be judged. To answer a problem, the touch pen is used to scribble answers to the equations and questions on screen. An "adventure mode" features mathematics challenges while the player wanders around Japan and is presented with adversity in the form of math problems. Two competitive games are available where two players link up and solve math problems to determine who's the quickest draw.

No comments: