Thursday, September 28, 2006

Chronicle of Dungeon Maker 2

Most adventure games send players into pre-built dungeons where monsters are battled and treasure chests are jostled open. Taito's Chronicle of Dungeon Maker 2 twists it all around and presents a game that's somewhat reminiscent of Game Arts' Chaos Seed (Sega Saturn, 1997) where the player builds dungeons from scratch instead of spelunking within them. As a master architect and builder, the player erects the labyrinthine corridors of an underground dungeon and subsequently waits at least a night for it to be populated with monsters. Since beastly creatures are naturally attracted to dank and well designed dungeons, luring them doesn't take much effort. Once they're in and roaming through the halls, attack and destroy the monsters to abscond their treasures.

Personal dungeons may be traded with other players through ad hoc mode and the game features a simple attack scheme to send a sword swinging and magic blazing. When visiting a dungeon, players may choose the type of equipment and weapons to bring which affects the performance in battle. Traps may also be set to even out the odds against groups of monsters. As the fame of a builder grows, town folk will visit him and request certain items where the task is to design a dungeon that will attract the type of monster that would likely carry such an item. Creatures that venture into the dungeons range from feral wolves to massive dragons. The game features over 400 items that may be used and equipped such as suits of armor, gauntlets, leggings, and helms.

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