Mugen Kairou takes the age-old adage of "Perception is Reality" to a whole new level with perspective puzzles that literally make perception reality. By using the d-pad or the analog nub of the PSP, players rotate, pivot, and adjust the view of simple constructs that are crafted from straight lines. Each level consists of a structure such as a convoluted walkway attached to a staircase upon which a humanoid wanders.
Before the proper game begins, some exercises show the five laws of the world of Mugen Kairou (aka Echochrome) as follows:
1. Perspective Traveling - Change the perspective and clear the path - what you see becomes the truth.
2. Perspective Landing - The character will land on whatever appears to be below his present location.
3. Perspective Existence - If there is a gap between two paths, blocking the gap from view basically erases it.
4. Perspective Absence - Hide the obstruction from view and it no longer exists and won't serve as an obstacle any more.
5. Perspective Jump - Where you want to jump is up to you by positioning the ledge or precipice above the character.
By moving the structure on each level, simple and not-so-simple objectives are accomplished and conquered. «Full Game Synopsis»
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