In the case of Yuusha no Kuse ni Namaikida, you love the monster you've been charged with protecting. You love it so much that you'll do whatever it takes to keep it safe from valiant heroes who would wander into dungeons to capture it. To that end, your job is to design a dungeon and cultivate protectors in order to stop warriors and wizards who are on the hunt for your monster which just happens to look like the Devil himself.
At the outset of the game, a training mission hands you a pickaxe which is used to break blocks and create a dungeon. Press the "SQUARE" button to hack away at the blocks until discernible pathways are carved out on the screen. Some blocks will release green slimes which move around in drippy fashion and serve as a line of defense for your monster. The green slimes may also be used as fodder to enhance other subterranean creatures so that they'll evolve into stronger forms. The invading heroes will have to get past slimes, insects, and other beasts that are released from the blocks before they'll get a chance to kidnap your monster and bring it to the surface. However, if your dungeon and monster defenses aren't good enough, the hero bags the beast and it's game over.
Thursday, December 06, 2007
Yuusha no Kuse ni Namaikida - New Import, Partial Shipment
No one likes a monster. Except maybe the monster's mom. The operative word in that last sentence is "maybe" because monsters are so disagreeable, unattractive, and overly surly that even its own mother may harbor animosity towards it.
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Sony PSP
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