Wednesday, December 13, 2006

Pokemon Battle Revolution

When Pokemon clash on the small screen of portable gaming systems, the attacks are underwhelming. A melee attack is depicted with maybe two frames of animation and the consequent damage effects on the target pushes about three frames. The Nintendo 64 and Gamecube versions of Pokemon showed the battles in vibrant and fully animated 3D battles but the games never gained the critical sales numbers that the portable Pokemon games amassed.

With the Wii Pokemon game, Nintendo tries a new tack where they meld portable and console Pokemon together. Although Pokemon Battle Revolution supports full Wiimote and Nunchuk control, players may also battle with a Nintendo DS that connects to the Wii wirelessly and serves as the base of operations and as well as the Pokemon management system. Please note that either Pokemon Diamond or Pearl is required.
When a battle starts, a trainer throws out Pokeballs and beasts manifest themselves. The opposing groups are then shown on a slowly rotating battlefield where the dynamic camera take in the action. Select an attack and the Pokemon will haunch back and unleash an animated charge attack or launch a projectile blast that races across the battlefield.

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