The original Valhalla Knights from 2006 was a decent game but it was unoriginal and followed tried and true design conventions to a tee. The sequel isn't radically different from the first game but MMV taps Miwa Shouda (previous work: FFXII, Legend of Mana) to write the scenarios featured in VK2 and adds a bounty of character customization options.
At the outset of the game, players choose a race from the usual archetypes such as Human, Hobbit, or Dwarf as well as the sex of the protagonist. NCS doesn't want to demean the Dwarves but the women look like sumo. Male sumo. Character features may be edited from a large number of options so that a unique hero/heroine may be crafted.
Valhalla Knights 2 is a 3D adventure game. The protagonist is maneuvered through the world which rotates and winds around in accommodating fashion. Battles against creatures are somewhat reminiscent of Monster Hunter Portable where your hero runs around a beast and strikes at opportune moments. Unlike Monster Hunter however, once a creature is vanquished, its body disappears entirely. That means there'll be no mutton chops to carve from the carcass.
Some early preorders will include a bonus Sound of Valhalla Knights soundtrack which contains melodic orchestrated BGM from the game.
1 comment:
Nice post. Great blog. Thanks for sharing.
Quora Clone|Groupon Clone| Formspring Clone|
Post a Comment