An adventurer named Shido and a big 'ol Chocobo are speeding across a sandy expanse in their buggy when they screech to a stop. The two disembark and stand before a tower which reaches into the sky. Once inside, a little taste of dungeon crawling is served up where Shido leads and Chocobo follows.
Gamers who are well schooled in the ways of the Fushigi no Dungeon games from Enix will find the format of the latest Chocobo Dungeon familiar. When spelunking within dank labyrinths, each move is metered by the game engine so that monsters on the same screen will take a matching step for every step that Chocobo takes. Every attack is met with a consequent attack so while the game looks like a free roaming dungeon crawl, it's actually a turn-based adventure like the old school RPGs of yore.
As the story goes, Shido and Chocobo explore the tower and encounter two another adventurer and her own Chocobo inside. Before a battle can begin, a maelstrom sweeps into the tower and scatters everyone. In the case of Shido and Chocobo, they're swept into a town where everyone suffers from memory loss. It's so bad that they can't even remember their names. Can Chocobo help them piece together their memories?
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