Wednesday, November 01, 2006

Dragon Ball Z TV Game 2

When saiyan fight and pummel each other with turbo-powered punches and massive blasts, their arms and hands wave around with lively animation. Goku gesticulates like a champ when it's time to pull off the mighty Kamehameha. Late last year, Bandai released a TV game which used a motion sensor and hand transmitters to detect a player's punches and special attacks.

This year, DBZ loving couch potatoes and active fans alike will move their hands and act out attacks again with the DBZ tv game sequel. The hand transmitters are again used to relay a player's physical motion into virtual attacks. Housed in a compact box with plugs for the AC adapter and A/V cables, Bandai's new game uses Xavix technology to detect motion. When faced with an opponent on screen, pump your right fist forward and a punch will be thrown like magic. Pump again to chain a double punch. To squeeze out a laser blast, throw both hands forward with palms facing outwards and a streaming path of destructive light emanates forth. Additional moves may be performed by waving, shoving, thrusting, and other lively hand jive clowning.

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