Thursday, September 07, 2006

Kangaeru Exit

Mr. ESC lives for the thrill of saving hapless souls stuck in dangerous situations. From fires to floods to earthquake induced emergencies, the intrepid hero dashes to and fro while leading survivors to safety. In Kangaeru Exit, Mr. ESC reprises his role as rescuer extraordinaire and takes his stock in trade to disaster areas around the world including the South American jungle, the pyramids of Egypt, a sinking luxury liner, an oil refinery in the Middle East, and other exotic locations.

In the original Exit game, Mr. ESC used ropes, keys, fire extinguishers, and stretchers to help accomplish his various goals. The old items return in Kangaeru and are joined by new items such as abseil rope (used for rappelling down), barrels, floating buoys, doors that only allow one-way entry, and platforms that rotate to add new techniques to ESC's repertoire. One condition of successful completion in the original Exit was the rescue of every survivor in each stage. Kangaeru is less strict in this regard and only requires a certain number of rescued individuals before the level is cleared. Character archetypes that may be saved from danger include the kid, teenager, adult, and patient. Two new characters in the game consist of a dog that can wade through water and a muscle-bound he-man who lends his power in scenarios that require brute strength to climb ropes. In addition to the 100+ stages included in the retail UMD, Taito promises a total of 300 stages that may be downloaded from the Exit2 website and saved to Memory Stick for use in the game.

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